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Assessment of consumer VR-headsets' objective and subjective field of view (FoV) and its feasibility for visual field testing | Virtual Reality
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PDF) Eye-Tracking for Clinical Ophthalmology with Virtual Reality (VR): A Case Study of the HTC Vive Pro Eye's Usability
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Healthcare | Free Full-Text | Eye-Tracking for Clinical Ophthalmology with Virtual Reality (VR): A Case Study of the HTC Vive Pro Eye's Usability
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Healthcare | Free Full-Text | Eye-Tracking for Clinical Ophthalmology with Virtual Reality (VR): A Case Study of the HTC Vive Pro Eye's Usability
![Assessment of consumer VR-headsets' objective and subjective field of view (FoV) and its feasibility for visual field testing | Virtual Reality Assessment of consumer VR-headsets' objective and subjective field of view (FoV) and its feasibility for visual field testing | Virtual Reality](https://media.springernature.com/m685/springer-static/image/art%3A10.1007%2Fs10055-021-00619-x/MediaObjects/10055_2021_619_Fig6_HTML.png)
Assessment of consumer VR-headsets' objective and subjective field of view (FoV) and its feasibility for visual field testing | Virtual Reality
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Assessment of consumer VR-headsets' objective and subjective field of view (FoV) and its feasibility for visual field testing | Virtual Reality
![Healthcare | Free Full-Text | Eye-Tracking for Clinical Ophthalmology with Virtual Reality (VR): A Case Study of the HTC Vive Pro Eye's Usability Healthcare | Free Full-Text | Eye-Tracking for Clinical Ophthalmology with Virtual Reality (VR): A Case Study of the HTC Vive Pro Eye's Usability](https://pub.mdpi-res.com/healthcare/healthcare-09-00180/article_deploy/html/images/healthcare-09-00180-g006.png?1612852494)
Healthcare | Free Full-Text | Eye-Tracking for Clinical Ophthalmology with Virtual Reality (VR): A Case Study of the HTC Vive Pro Eye's Usability
![Assessment of consumer VR-headsets' objective and subjective field of view (FoV) and its feasibility for visual field testing | Virtual Reality Assessment of consumer VR-headsets' objective and subjective field of view (FoV) and its feasibility for visual field testing | Virtual Reality](https://media.springernature.com/m685/springer-static/image/art%3A10.1007%2Fs10055-021-00619-x/MediaObjects/10055_2021_619_Fig2_HTML.png)
Assessment of consumer VR-headsets' objective and subjective field of view (FoV) and its feasibility for visual field testing | Virtual Reality
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Assessment of consumer VR-headsets' objective and subjective field of view (FoV) and its feasibility for visual field testing | Virtual Reality
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